英国雷丁大学论文代写:视频游戏
Keywords:英国雷丁大学论文代写:视频游戏
视频游戏是最新的媒介进入数字时代,什么开始作为一个简单的几个像素在屏幕上跳跃在虚拟的游戏Pong,已发展成一个完整的新形式的媒体能够赋予知识和认知好处,如改善解决问题、注意力、记忆。这就是约翰逊所支持的叙述;Bauerlein和Postman会对这一评估犹豫不决,他们说电子游戏侵犯了适当的教育,或者游戏中的信息没有真实的世界用途,是一种伪环境。然而,RMIT大学的一项研究为约翰逊的说法提供了大量的支持。研究结果表明,网络游戏可以提高青少年的数学、科学和阅读技能。麻省理工学院副教授阿尔贝托·波索调查了研究结果。几乎每天玩网络游戏的学生的数学成绩比平均水平高出15分,比科学平均水平高出17分……当你玩网络游戏的时候,你需要解决一些难题,才能进入下一个阶段,这需要你运用一些数学、阅读和科学方面的知识和技能,这些都是你白天学到的。
英国雷丁大学论文代写:视频游戏
Video games are the newest medium to enter our digital age, and what started as a simple a few pixels on the screen bouncing around in virtuality like in the game Pong, has blossomed into a full fledged new form of media capable of endowing knowledge, and cognitive benefits such as improving problem solving, attention, memory. This is the narrative Johnson supports; Bauerlein and Postman would balk at that assessment, saying video games infringe upon a proper education or that the information in games has no real world use and is a pseudo context. However, a study done by RMIT University lends a great amount of support to Johnson's claims. The results of the study indicate that online gaming can sharpen math, science, and reading skills amongst teenagers. RMIT Associate Professor Alberto Posso investigated the study results, stating. Students who play online games almost every day score 15 points above the average in math and 17 points above the average in science ...When you play online games you're solving puzzles to move to the next level and that involves using some of the general knowledge and skills in math, reading and science that you've been taught during the day.